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Table of Contents
Homebrew
There are a number of changes and simplifications I've implemented, the most wide ranging come from The Elephant in the Room and a couple custom races. One of the primary reasons I wanted to get a wiki going was to have an central authority that was available to everyone.
Some of the Feat Changes
No longer Feats:
- Power Attack - Available to all characters with >1 BAB
- Heighten Spell - Available to all casters
Merged Feats:
- Dodge / Mobility - Combined into a single feat.
- Deft Maneuvers - Combines Improved Disarm, trip, and feint
- Powerful Maneuvers - Combines Improved Bull Rush, Overrun, and Sunder
- Unarmed Combatant - Combines improved grapple and unarmed strike
New Spells
- Thaumaturgy - Ripped straight from 5e:
School: Transmutation or Evocation (depending on effect) L0 Bard, Cleric, Druid, Witch, Shaman L1 Inquisitor, Paladin
Range: 30' Duration: up to 1 min (Heightening this spell increases range by 10'/level or durration by 5rnd / level)
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as a free action.