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act4 [2019/05/28 11:23] – created alexact4 [2019/07/03 12:56] (current) alex
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 Arriving at Bakkarholt the two groups parted ways and the DORKS got rooms at The Crimson Redoubt with the only capable fighter from the other caravan ending up at the same place.  Some drunken shenanigans and singing, a meeting with one of the two blacksmiths in town, and some rumor hunting in the lower parts of town (Belorg can be considered to have joined on that front if desired) Bakkarholt seems to be having a stability problem with some of its food shipments going bad where they should be magically protected from that.  Upon arrival the group is also told that the Rothen family (Talderans contract) has been spending their time at the country estate and can be found there. Arriving at Bakkarholt the two groups parted ways and the DORKS got rooms at The Crimson Redoubt with the only capable fighter from the other caravan ending up at the same place.  Some drunken shenanigans and singing, a meeting with one of the two blacksmiths in town, and some rumor hunting in the lower parts of town (Belorg can be considered to have joined on that front if desired) Bakkarholt seems to be having a stability problem with some of its food shipments going bad where they should be magically protected from that.  Upon arrival the group is also told that the Rothen family (Talderans contract) has been spending their time at the country estate and can be found there.
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 +=== Taking care of business in Bakkarholt ===
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 +Two of the party had a day trip out to the Rothen property delivering their charge to its final resting place and receiving payment for the contract in gold and a copy of a treatise on magic and magical history written by an ancestor.  While the rest of the party <del>ruined the DMs plan for the days encounter</del> made connections and took care of personal projects in the city.  While there El and Talderan helped heal one of the Rothen groundskeepers who had been attacked by what was almost certainly a small Delothrim like the party had encountered leaving Passholt, burning out a nest of the creatures on the trip back.
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 +The next day the party investigated a similar attack in the city and ended up tracking the creatures out into the wild.  Ultimately losing their quarry it then found them on the road back into town and the upgraded Walker summoned its friends into the party giving the party probably it's most difficult fight yet.  Victorious in the end, just as the Walker looked to be set to flee again Feathers tempted it with exactly what it was looking for, luring it back and allowing it to be finished off.
act4.1559064203.txt.gz · Last modified: 2019/05/28 11:23 by alex